Chris Shankland

Chris Shankland is a programmer on the platform team at Big Viking Games and spends his days building the systems and libraries that are used extensively throughout Big Viking’s HTML5 game platform: Valhalla.

Nick Landry

Nick Landry is a mobility pioneer and former entrepreneur specializing in solving technical problems via Mixed Reality, AI and the cloud. Nick works at Microsoft in Commercial Software Engineering (CSE) as a Senior Mixed Reality Software Engineer in the New York Metro area, focusing on HoloLens & VR.
Known for his dynamic and engaging style, he is a frequent speaker at major software development conferences worldwide, is an active Open Source contributor, and has over 25 years of professional experience. He is an active coder, occasional author, avid gamer, loving husband and proud father.

Guillaume Turmel

Guillaume Turmel started his career in video games at Ubisoft Montreal after completing his master degree in project management. Armed with an MBA, he then decided to challenge himself and export his skills abroad at Riot Games HQ in California.

With a decade of experience in managing various teams in different industries, Guillaume puts his various experience in crafting successful cross-functional team to deliver awesome stuff.

Edgar Parente

Having grown up around computers and video games, Edgar developed a strong affinity for them. He programmed on the Coco 2 at a young age and continued to be interested in programming and design. He started at one of, if not the first Indie in Montreal: Wicked Studios. he worked a little bit in web and flash and returned to PC and console games at Cyanide Montreal, and as an original member of Rogue Factor. He remains dedicated to Indie development. His current project is in Unreal Engine, but he’s also worked with in house engines and Unity.

Kylan Coats

After finishing up his time at Obsidian Entertainment, Kylan recently made the move to freelance as a Senior UX/UI Consultant. With over a decade of experience in games, he’s worked on everything from large AAA titles to small indie games on both the studio and publishing side. He’s presented at SXSW Interactive, the White Nights Business Conference in Prague, and been a part of the series “Deconstructing the Entertainment Industry” at Cal State Dominguez Hills.

Tiago Tex Pine

I am Data Analyst and Game Designer, and my goal is to learn and master Artificial Intelligence applied to the games industry and the game business in general.

Across 13+ years, I led or contributed for the development of 20+ games across several platforms, with teams up to 60 people. In the last 7+ years, I have been working with the Free-to-Play business model, focused on economy design and data science to create and balance features, with insights from real player behavior.

Jeet Niyogi

Jeet Niyogi is the Marketing Director of Playtika Montreal and leads the marketing team for the World Series of Poker (WSOP) free-to-play game. Currently the #1 downloaded and grossing free poker app in the US and many countries, WSOP has seen significant growth in its active user base and revenue under Jeet’s innovative approach. His relentless focus on “measurable marketing” has led to sizeable growth in the products or services with which he has been associated at EA, Autodesk, Oracle and now Playtika. He holds a bachelor’s degree in mechanical engineering, and MBA from McGill University.

John Cooney

John Cooney is Senior Manager of Business Development at Kongregate and was responsible for establishing their premium games publishing business. Previously he was Head of Game Development at Armor Games. As an indie developer he’s worked on and published hundreds of titles, with total plays and downloads reaching into the billions. He’s awfully positive about indies and focused in making gaming a more positive and inclusive space.

Samuel Laflamme

Samuel Laflamme is a composer who has strengthened projects across the film, television and video game worlds. Most recently, has been hard at work creating the score for Outlast 2, which is set for a release in spring 2017. He has collaborated with many of the top video game companies in the industry, including Ubisoft, Activision, and Red Barrels Games. Samuel’s other credits include French Canadian dramatic comedy series Le Chalet, along with the 2016 Canadian-American co-production, fantasy film Wait Till Helen Comes, based on Mary Downing Hahn’s best-selling novel from the 1980’s.