Nick Landry

Nick Landry is a mobility pioneer and former entrepreneur specializing in solving technical problems via Mixed Reality, AI and the cloud. Nick works at Microsoft in Commercial Software Engineering (CSE) as a Senior Mixed Reality Software Engineer in the New York Metro area, focusing on HoloLens & VR.
Known for his dynamic and engaging style, he is a frequent speaker at major software development conferences worldwide, is an active Open Source contributor, and has over 25 years of professional experience. He is an active coder, occasional author, avid gamer, loving husband and proud father.

Guillaume Turmel

Guillaume Turmel started his career in video games at Ubisoft Montreal after completing his master degree in project management. Armed with an MBA, he then decided to challenge himself and export his skills abroad at Riot Games HQ in California.

With a decade of experience in managing various teams in different industries, Guillaume puts his various experience in crafting successful cross-functional team to deliver awesome stuff.

Tiago Tex Pine

I am Data Analyst and Game Designer, and my goal is to learn and master Artificial Intelligence applied to the games industry and the game business in general.

Across 13+ years, I led or contributed for the development of 20+ games across several platforms, with teams up to 60 people. In the last 7+ years, I have been working with the Free-to-Play business model, focused on economy design and data science to create and balance features, with insights from real player behavior.

Jeet Niyogi

Jeet Niyogi is the Marketing Director of Playtika Montreal and leads the marketing team for the World Series of Poker (WSOP) free-to-play game. Currently the #1 downloaded and grossing free poker app in the US and many countries, WSOP has seen significant growth in its active user base and revenue under Jeet’s innovative approach. His relentless focus on “measurable marketing” has led to sizeable growth in the products or services with which he has been associated at EA, Autodesk, Oracle and now Playtika. He holds a bachelor’s degree in mechanical engineering, and MBA from McGill University.

Samuel Laflamme

Samuel Laflamme is a composer who has strengthened projects across the film, television and video game worlds. Most recently, has been hard at work creating the score for Outlast 2, which is set for a release in spring 2017. He has collaborated with many of the top video game companies in the industry, including Ubisoft, Activision, and Red Barrels Games. Samuel’s other credits include French Canadian dramatic comedy series Le Chalet, along with the 2016 Canadian-American co-production, fantasy film Wait Till Helen Comes, based on Mary Downing Hahn’s best-selling novel from the 1980’s.

Michel April

As a talented composer, arranger and producer Michel F. April constantly seeks innovation. Dynamic and creative, he collaborates enthusiastically in each project he undertakes, distinguishing himself by the human touch with which he approaches his work, as he likes to back up and support artists with whom he works.

Richard Ludlow

Richard Ludlow (moderator) is the Audio Director and co-Founder of Hexany Audio, a Los Angeles based sound and music studio specializing in audio for games, VR (Virtual Reality), and interactive media. Richard has worked on projects for Disney, Activision, Ubisoft, Universal, Tencent, Sony, Google, and many more. His credits include AAA games, immersive VR experiences, and theme parks as an audio director, sound designer, and composer. Richard is also a graduate of Berklee College of Music where he studied sound design and composition for games.

Alexander Karpazis

Alexander Karpazis has been working in the video game industry for over eight years, with a history and background in graphic design, web design and advertising. He attended Ryerson University studying Graphic Communication Management. Starting as a graphic designer at Capybara Games in Toronto, he now directs presentation artwork on some of the largest brands at Ubisoft in Montreal.