JC is a software engineer specializing in animation workflows and technology for human characters and athletes. He has worked at BioWare on the Mass Effect franchise and at EA Sports on the FIFA Street and NBA Live projects. He is currently working on the latest version of NBA Live from Vancouver, Canada.

JC Delannoy sessions


Streamlining gameplay animation development at EA Sports
Tuesday, December 12th

How would you manage hundreds of different gameplay animations for a single action in your game? How do you determine which one gets selected? How do you allow new animation assets to be integrated efficiently? This talk will cover techniques used at EA Sports for solving these types of problems and increasing the efficiency of […]