In July 2017, award-winning indie game Alto’s Adventure became the first mobile game to let players natively purchase physical merchandise through an in-game gift shop. With this new revenue channel, its developer Snowman doubled 2016 merchandise revenue in the first 2 months after launch.
From knitted llamas to touques, physical products authentic to Alto’s universe were made available in the new “Alto’s Gift Shop”, alongside the existing in-game digital store. This case study is the beginning of an industry-wide shift where, for the first time, physical products will be integrated directly into gaming experiences where digital goods are the norm.
Our talk will be about the future of video games using physical products to bridge the gap between gaming and the real world, and what that means for a game developer’s ability to build their brand and create compelling experiences to engage a community of players.
We will demonstrate how to create a forest ground material procedurally in Substance Designer, based on a photo reference. We will start by creating generators for the different elements visible on the image, utilizing some of the latest nodes in Substance Designer. Then, we will assemble a layering system for these different objects. Finally, we will end by adjusting the material and adding details in the albedo and roughness maps. This demo targets users of Substance Designer who wish to discover the latest features of the tools as well as a certain way to create a complex material.
In this demo of the Backtrace product Abel intends to show developers how Backtrace can help them take control of their game development with the most powerful end-to-end crash management tool on the market. He will first explain what Backtrace does, and what challenges led to its creation. Next he will explore how the product can be an invaluable tool for game developers, particularly those working on Amazon Lumberyard and Unreal Engine. During this demo, Chris Brunning from Lumberyard will show exactly how Backtrace jumps into action the moment a game crashes.
Chile and its video game development services offer. New opportunities for business and collaboration. Best practices and public policies aimed at strengthening the international promotion of the Chilean industry. The “Ask about Chile” campaign and the video games industry as a national prioritized industry. The attributes of Chilean professionals and how these make them to stand out among their peers.