Having grown up around computers and video games, Edgar developed a strong affinity for them. He programmed on the Coco 2 at a young age and continued to be interested in programming and design. He started at one of, if not the first Indie in Montreal: Wicked Studios. he worked a little bit in web and flash and returned to PC and console games at Cyanide Montreal, and as an original member of Rogue Factor. He remains dedicated to Indie development. His current project is in Unreal Engine, but he’s also worked with in house engines and Unity.
Samantha is Co-founder, Producer and Business Development at Artifact 5, an indie game studio in Montreal. She previously worked as a Production Manager and Community Manager at Behaviour Interactive, where she produced iOS, Android and Facebook games. Previously, she has worked for not-for-profits and in social media. Samantha has a Bachelor of Arts in English Literature from McGill University.
Richard is one of the co-founders of Clever Endeavour Games, and takes care of business and administrative tasks, as well as helping with production management and design. His path into gaming was an interesting one, moving from music to sciences to mechanical engineering and finally to games. His favourite games include pretty much every game in the Zelda series, but recently he’s been playing way too much Rocket League.
Eli Cymet is the Lead Producer at Snowman, an award-winning game studio based in Toronto, focused on creating artful premium experiences. Snowman are co-creators of the Alto series, including Alto’s Adventure & Alto’s Odyssey. Eli hosts the studio’s award-nominated podcast Art & Craft, on which he interviews a diverse array of the industry’s most talented creators.
Dave Proctor is a designer, writer, and producer, and the founder of Mighty Yell Studios. Mighty Yell Studios is focused on narrative and non-violent games as well as freelance production services. He is a certified scrum master and former COO at 13AM Games.
After finishing up his time at Obsidian Entertainment, Kylan recently made the move to freelance as a Senior UX/UI Consultant. With over a decade of experience in games, he’s worked on everything from large AAA titles to small indie games on both the studio and publishing side. He’s presented at SXSW Interactive, the White Nights Business Conference in Prague, and been a part of the series “Deconstructing the Entertainment Industry” at Cal State Dominguez Hills.
I am Data Analyst and Game Designer, and my goal is to learn and master Artificial Intelligence applied to the games industry and the game business in general.
Across 13+ years, I led or contributed for the development of 20+ games across several platforms, with teams up to 60 people. In the last 7+ years, I have been working with the Free-to-Play business model, focused on economy design and data science to create and balance features, with insights from real player behavior.
Jason Wuertz is a graduate student in Computer Science at the University of New Brunswick. Jason works in the UNB Human-Computer Interaction Lab, where he and his colleagues research game-based collaboration and play balancing, building games for health and wellness, and mixed reality for collaborative work and play. For the past 3 years, Jason’s research has focused on understanding how games support collaboration and how players use collaboration tools.
Jongwoo Kim is a Co-Founder and a Gameplay Programmer at Kitfox Games. He is passionate about time travel, transhumanism and designing innovative gameplay systems.