Michel April

As a talented composer, arranger and producer Michel F. April constantly seeks innovation. Dynamic and creative, he collaborates enthusiastically in each project he undertakes, distinguishing himself by the human touch with which he approaches his work, as he likes to back up and support artists with whom he works.

Richard Ludlow

Richard Ludlow (moderator) is the Audio Director and co-Founder of Hexany Audio, a Los Angeles based sound and music studio specializing in audio for games, VR (Virtual Reality), and interactive media. Richard has worked on projects for Disney, Activision, Ubisoft, Universal, Tencent, Sony, Google, and many more. His credits include AAA games, immersive VR experiences, and theme parks as an audio director, sound designer, and composer. Richard is also a graduate of Berklee College of Music where he studied sound design and composition for games.

Tom Salta

ASCAP winning and MTV VMA nominated composer Tom Salta is one of the most versatile and prolific music artists/producers working in video games. Salta has received widespread industry acclaim for his world-class produced scores featured video games such as Killer Instinct: Season 3, HALO: Spartan Strike, HALO 2 Anniversary, HALO: Spartan Assault, HALO: Combat Evolved Anniversary, Ghost Recon: Future Soldier, Prince of Persia: The Forgotten Sands, Red Steel , Ghost Recon: Advanced Warfighter and H.A.W.X series, and original songs and adaptations for the world’s #1 dance game series, Just Dance.

Alexander Karpazis

Alexander Karpazis has been working in the video game industry for over eight years, with a history and background in graphic design, web design and advertising. He attended Ryerson University studying Graphic Communication Management. Starting as a graphic designer at Capybara Games in Toronto, he now directs presentation artwork on some of the largest brands at Ubisoft in Montreal.

Anne Gibeault

Anne Gibeault started working in the video game industry 14 years ago. She has worked in both artistic and managerial roles. First as a 3D animator and lead animator, then as a production manager, associate producer and finally producer, for companies such as Digital Fiction, Ubisoft and Red Barrels. The video game titles she worked on includes Splinter Cell, Far Cry, Just Dance, Outlast and Prince of Persia. She is now the creative lead and president of Epsilon Games, working on their first title Train to Primus Vita, a sci-fi first-person video game.

Rebecca Cohen-Palacios

Rebecca Cohen-Palacios is the co-founder and director of Pixelles; a non-profit organization dedicated to empowering more women-in-games through free programs, events and community love + support. Rebecca is a passionate advocate for diversity, inclusion, community organizing and driving change through grassroots initiatives.

Professionally, she is a UI artist / developer, working on an announced title at Ubisoft Montreal. Rebecca has shipped games like Assassin’s Creed Origins, Assassin’s Creed Syndicate and Shape Up (Kinect).