Raphaël Lacoste is an art director and illustrator, born in Paris, France, in 1974.
He studied at the École des Beaux-Arts de Bordeaux from 1993 to 1997, in Art and Media.
Wanting to learn 3D animation, he attended the CNBDI school of Angoulême in 1998, where René Laloux, famous French director of animated movies such as ‘Fantastic Planet’ and ‘Time Masters’, was his teacher. During his studies, Raphaël was also a part-time photographer for a theatre company in Bordeaux called ‘Les Pygmalions’, where he learned to work with a creative team on several plays, shows, and set designs.
Following his studies in animation, Raphaël joined the video game company ‘Kalisto’ as an environment artist.
He left Bordeaux in 2002 to take the opportunity to become an art director at Ubisoft Montréal for the game ‘Prince of Persia: The Sands of Time’.
This journey took him to the other side of the Atlantic Ocean, in Canada, where he still lives with his family. Raphaël won a VES (Visual Effects Society) Award in February 2006 for his work on cut-scenes from the game Prince of Persia: The Two Thrones.
With a desire to challenge himself more in the film industry, Raphaël took a break from the games industry, and joined the RodeoFX collective in Montreal to work as a matte painter and senior concept artist on feature films such as Terminator: Salvation, Journey to the Center of the Earth, Death Race, Immortals, Repo Men, and Jupiter Ascending.
In 2009 Raphaël returned to Ubisoft Montreal to take on the role of Franchise Art Director of Assassin’s Creed. He has since become a well-known illustrator, and teaches environment design and illustration at the Centre NAD (National Animation and Design Centre) in Montreal.
Raphaël continues to give conferences and lectures on his professional and personal work all over the world
Open worlds creation is a challenge, as much to create memorable visual compositions as to arouse in the players a strong immersion and a sustained interest for exploration. We will follow the creative path of Assassin’s Creed Franchise’s Artistic Director and precisely his creative process for environment design in triple A games and open worlds.