Chet Lucas is the Co-founder and creative director at IRONARM Games. Creating stories, lore and engaging characters has always been a passion of his but Chet’s roots started in professional gaming, streaming and managing teams at LAN centers in Southern California. Currently he’s leading the team at IRONARM in generating interesting and intuitive gameplay as well as creating genuine and authentic art concepts and game design.
Gage Lucas is the Co-founder and lead programmer at IRONARM Games. He’s been working in the games industry for just over 7 years specializing in the Unity engine and creating custom game frameworks for development teams worldwide. At the moment he’s working on a passion project at IRONARM that is a deep and engaging RPG that many fans of old school RPG’s may find enlightening. His favorite games series are Diablo and The Elder Scrolls.
A 20 year industry veteran and a hardcore gamer for life. Before settling into video games development via a few years at Finnish 3D graphics specialists Umbra, Thomas was a games journalist. He is the founding member of Finnish video games magazine Pelaaja and has written for Edge, IGN, GamesTM, Gamefan and many others. He has also hosted many video game events and events as well as created a documentary series about the Demoscene for YLE. His weekend job is being the road manager for the popular Finnish band Roope Salminen & Koirat.
Johanna is an Associate Professor of employment relations in the DAN Department of Management and Organizational Studies at Western University. She is also an Adjunct Professor in I/O Psychology and an affiliate of the Department of Women’s Studies and Feminist Research. Johanna has studied digital game labour for 10 years. She has partnered with the IGDA on their Quality of Life and Developer Satisfaction Surveys and has published numerous reports and academic articles. Johanna is a Past President of the Canadian Industrial Relations Association and a member of the CRIMT research partnership.
Natasha is the CEO of Snowfall, a leading developer of Moomin mobile games. She is an active member of the Finnish games industry as board member of Neogames, Suomen Pelinkehittäjät Ry and IGDA Finland, as well as chairperson of The Hive – Turku Game Hub (game business center in South-West Finland). She is a researcher and teacher at University of Turku, where she teaches courses on game design and game (digital) art production.
Started his career in 2004 in QA Test on the French MMORPG The Saga of Ryzom. Pierre switched his career path to 3D graphics in 2007 and joined ELB Games as environment artist for 5 years. In 2012 he joined Ubisoft as Level Artist working at first on the creation of multiplayer maps for Assassin’s Creed Black Flag and on the player’s house in Assassin’s creed Unity. November 2014, Pierre had the opportunity to join the Ubisoft Quebec team to work on Assassin’s Creed Syndicate as Senior Level Artist working on the 2nd chapter of the game. And recently finished the production of Assassin’s Creed Odyssey as Technical Artist, working on the implementation of the Substance Suite Pipeline and helped the graphic teams for everything related to textures on the project.
Born in France Vincent obtain in 2010, a Conceptor Draftman degree from the Emile Cohl School. He starts working in the game industry in the Eden Games studio and a year later he starts working as a Level Artist at Ubisoft Annecy on multiplayer games for 5 years. In 2015 he moves with his wife to Canada to work on Assassin’s Creed Syndicate, For Honor and later on, Assassin’s Creed Odyssey as responsible for the Architectural Materials. During AC Odyssey production he helped build the pipeline, create benchmarks, artistic presentations and train outsourcers.
Harry Boltz is a Technical Animator at Epic Games working on Fortnite, previously having acted as Lead Technical Animator on Friday The 13th: The Game.
Internationally known as The Fat Man, George Alistair Sanger’s influence is hard to overestimate. Through his work, his writings, the founding of think-tanks, organizations and communities, this “legendary game audio guru’s” fingerprints are all over much of what it means today to create game audio or listen to a game. He advises businesses on Product Strategy, and was Audio Director and first audio hire at Magic Leap. Sanger’s first game score was Thin Ice for Intellivision in 1983. He received the Lifetime Achievement Award from the Game Audio Network Guild (GANG) in 2015.
Anne-Sophie has been working in videogames since 2012, working on both indie and AAA titles. She has had a passion for sound since her childhood, a passion which has developed from music playing, to studying musicology, to digital music, and finally towards sound design and field recording. Since her entry in the games industry, Anne-Sophie has been focusing on improving the immersive experience in interactive media and developing techniques to craft unique and characterful soundscapes, through both experimental field recording techniques as well as creative and technical implementation ideas.