After joining Ubisoft Montreal as a community manager in 1997, Ann subsequently worked in the game industry as a game designer, narrative designer, and writer on a wide range of projects at various companies. She has contributed to titles such as Mass Effect 3, Mass Effect 3: Omega, Mass Effect: Andromeda, Dragon Age: Inquisition, Discovery Tour by Assassin’s Creed®: Ancient Egypt, Assassin’s Creed Origins, etc. She is currently working with a pretty cool team as narrative director at WB Games MTL.

Ann Lemay sessions


Adventures in Video Game Writing
Tuesday, November 13th

Description: When should you be willing to sacrifice narrative for “cool stuff” that players can do? What are the best (and worst) ways for writers to collaborate with other members of a game team? What are the challenges and strategies for writing a game based on existing IP? A panel of writers from both indie […]