Anne Gibeault started working in the video game industry 14 years ago. She has worked in both artistic and managerial roles. First as a 3D animator and lead animator, then as a production manager, associate producer and finally producer, for companies such as Digital Fiction, Ubisoft and Red Barrels. The video game titles she worked on includes Splinter Cell, Far Cry, Just Dance, Outlast and Prince of Persia. She is now the creative lead and president of Epsilon Games, working on their first title Train to Primus Vita, a sci-fi first-person video game.

Anne Gibeault sessions

Creating Culture: Peeking Behind the Curtain on Four Different Studios’ Guiding Philosophies
Tuesday, November 13th

Description: each game development studio sets their culture, which sets the basis of how they will operate and work with their primary asset: the developers. For this panel, we gather the most respected studios of the Ottawa region discussing how culture and philosophy contributes to build strong and productive teams. We will look also at […]