Charles is a Gameplay Programmer at Ubisoft Quebec since May 2016. Before that, he has worked as an intern at Frima Studio during his studies at University Laval and Cegep de Sainte-Foy, where he studied Computer Science with a focus on video game programming.

Charles Bélanger Pâquet sessions

Quest Systems: Strong Narratives in a Systemic Open-World
Tuesday, November 13th

Description: We take a deep dive into the quest system that was created for Assassin’s Creed Odyssey, and look at the technical challenges associated with creating a system to handle well over 300 quests in a systemic open-world. This session aspires to give insight on the toolset that was put into place, the challenge of […]