Chris Shankland is a programmer on the platform team at Big Viking Games and spends his days building the systems and libraries that are used extensively throughout Big Viking’s HTML5 game platform: Valhalla.

Chris Shankland sessions


Challenges of building a game engine for the modern web
Monday, November 12th

Description: common implementations of game engine and editor features take full advantage of specific platform knowledge. One of the core principles of modern web standards is to hide the underlying platform from an application for security, privacy, and interoperability reasons. In this session we will discuss some of the techniques that we used to overcome […]