Flinthook: Creating variety by designing 400+ rooms by hand
Date : Monday, November 12th - 13.15 - 14.15 > 510D
Description: Flinthook is a fast action-platformer with “roguelike” elements made by Tribute Games. The levels in this game are procedurally generated by assembling handcrafted rooms.
Marion is going to speak about all the thinking and process behind the level design of Flinthook. How they created more than 400 rooms for the game. What are the steps for designing levels around our main game mechanics: hook, shoot and slowmotion; and how all the rooms must fit with each other to create cohesive levels.
Targeted public: this session is accessible to all, especially people who are interested in 2D level design, roguelite games and/or Tribute games!
Takeaways: how to maximise replayability by mixing procedural generation with handmade quality. / How to stay creative after designing 400+ rooms. / How to design levels qround a game mechanic.