expo-zone

speaker Micro Armored Warfare: Lessons in UX/UI Design Process
Game Design

Armored Warfare: Lessons in UX/UI Design Process

Date : Monday, November 12th - 17.00 - 18.00 > 510D

Description: Obsidian is known for making premium, single player, RPG titles. So how did it tackle a free-to-play tactical online shooter like Armored Warfare? This session will discuss the UX/UI design of Obsidian's first foray into the free-to-play space, as well as go over the design process lessons carried forward to its next unannounced title.

Targeted public: UX/UI Designers and Artists, Project Managers, Project Leads, Producers

Takeaways: how a solid UX/UI Designer can help reduce development costs on large projects. / UX/UI design process techniques to help mitigate development risk. / A greater understanding of UX/UI design overall.

Speaker(s)

Kylan Coats (Freelance)