Delicacy in Visual Narrative – The Vitality of Visual Storytelling in Games
Date : Tuesday, November 13th - 10.00 - 11.00 > 510B
Description: This talk will present the tools from traditional visual storytelling and art production (art theory and practice, semiotics etc.) and their implementation in games - most of the AAA games use these principles especially in open world designs. Same principles are seen in successful indie titles such as “Journey” and “Thomas was Alone”, along with many others. We will discuss the benefits in multidisciplinary approach of storytelling practices in game design process and aesthetic language that games as new medium of expression can utilize on a completely new level for players' experience(s).
Targeted public: Game artists and animators (concept art, character designers, world building, technical art, animation etc.), game designers, game narrative designers and writers
Takeaways: Game design and art production tools and practices for visual storytelling efforts in creating immersive gaming experience.