speaker Micro Designing the sound of reality in Shadow of the Tomb Raider

Designing the sound of reality in Shadow of the Tomb Raider

Date : Tuesday, November 13th - 13.15 - 14.15 > 511F

Description: The idea of realism in games can be very subjective. Even in a game world which sources its stylistic references from the real world, sound designers must sometimes bend the rules of authenticity in order to present an environment which feels realistic. Because in games, ‘realism’ bears more the meaning of being ‘believable’ and ‘immersive’ rather than simply being truthful to its reference. This presentation will dig into the management of expectation vs authenticity, realistic sound design strategies, and how these can be delivered in order to offer an immersive, cinematic experience.

Targeted public: This presentation is for experts and novice alike, no prerequisite or training is needed to understand the content. Those who will benefit the most from it are audio professionals working in video games, at any level.

Takeaways: Gain an understanding of realistic sound design strategies and how to implement them, learn how to improve a videogame soundscape and identify sound design opportunities within a realistic genre.


Anne-Sophie Mongeau (Eidos Montreal)