Methods for Achieving Consistent Success
Business & Marketing
Date : Tuesday, November 13th - 15.45 - 16.45 > 511B
Description: Creator of the hit game "Crypt of the NecroDancer", Ryan Clark has consistently made profitable and award winning independent games since 2004. He has a set of tools that he uses to achieve this level of consistency, and he'll be sharing those tools in this wide-ranging talk!
Targeted public: This session is targeted at independent game developers as a whole, from novice solo developers to established indie studios. No prior knowledge is required.
Takeaways: Attendees will come away with concrete tools to help them create and promote innovative and profitable independent games. This session will also provide advice for creating robust indie careers and long-lasting indie studios.