Date : Monday, November 12th - 11.00 - 12.00 > 511F
Description: this panel features a collective brain trust of composers with the credits spanning franchises like Ratchet & Clank, Outlast 2, Might & Magic, Arena of Valor, Trolls, Dead by Daylight, Oddworld, Blade Runner: Revelations, King's Quest, Assassin's Creed, and many many more. We'll go behind the scenes and dissect a pice of work from each of these talented panelists and learn how it was produced, revealing and dissecting some of the technical and creative processes behind behind their music.
Targeted public: developers and audio professionals alike will find this panel insightful and informative. As a detailed look at the process of creating music for games, this panel will go into the DAW sessions and composition processes to dissect and review different approaches used by the panelists.
Takeaways: attendees will walk away well informed about the work that goes in taking a piece of music from concept and idea all the way through to fully orchestrated and produced piece for a game. Each panelist will show in detail an aspect of their workflow and offer a unique perspective on approaches.