Date : Tuesday, November 13th - 11.15 - 12.15 > 511F
Description: This talk aims to explain some of the design philosophies behind the audio for the game Little Nightmares and will touch on several topics related to the games soundscape and showcase some of the techniques used when implementing sounds using unreal engines audio features.
Targeted public: Anyone interested in sound design for interactive mediums. Some of the examples of audio processing and implementation techniques will assume some basic understanding of sound design and working in a game engine.
Takeaways: An insight into the use of sound In a game that does not feature text, dialogue or a HUD. How sound can be used to create a rich and dynamic atmosphere while serving a function of giving the player information about important gameplay events.