Telemetry Pipeline Execution: Instrumentation and Analytics for Better Games
Programming & Technology
Date : Monday, November 12th - 15.45 - 16.45 > 511E
Description: telemetry, analytics, and data science are big, expensive, time consuming tasks in the games industry. Given that independent game developers often find themselves torn between whether to include a new shader in favor of putting together a desk or paying the rent, they often find themselves excluded from indie games. Unfortunately, this means that user telemetry and the insights and business advantages it provides almost never make it into indie titles. In this talk, I provide a bare-minimum best practice for including analytics in an independent game project.
Targeted public: AAA and Indies both benefit, though someone with some business development experience, and at least basic understanding of programming would be ideal. The talk is general enough to be broadly applicable.
Takeaways: basic template/layout for a telemetry pipeline in indie games that is applicable to most architectures, importance and applications of telemetry in games, sample charts and use-cases.