speaker Micro Texturing the World of Assassin’s Creed Odyssey
Visual Arts

Texturing the World of Assassin’s Creed Odyssey

Date : Tuesday, November 13th - 11.15 - 12.15 > 510B

Description: Learn how the Textures of Assassin's Creed Odyssey world have been created. In this presentation you will learn how the Ubisoft Québec team bring the ancient Greece to life. We will take you through the specificity of the complete redesign of the texture pipeline for our world textures. You will see through specific Architectural, Props or Biomes examples how versatile and efficient this pipeline can is, enhance by internal tools to unlock some visual doors and speed up production.

Targeted public: Artists will discovered the full texturing workflow of the last opus of the AC franchise. Technical Artist and Director who wants to build the same kind of pipeline and add new tools to their toolset. Managers who wants to increase the productivity of their projects in a smart and efficient way.

Takeaways: Through this presentation attendees will gain a very deep and efficient sneak peek inside the data creation of the Assassin's Creed Franchise. Furthermore they will learn what kind of esthetical idealisation we built for our project and how technically we applied it.


Pierre Fleau (Ubisoft Québec) Vincent Dérozier (Ubisoft Québec)