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speaker Micro Tips & Tricks for Dialog Success in Open World Games
Audio

Tips & Tricks for Dialog Success in Open World Games

Date : Monday, November 12th - 17.00 - 18.00 > 511F

Description: Voice Designers from Ubisoft who’ve worked on titles such as Watch Dogs, Far Cry, Assassins Creed & The Division discuss how they go about aiming for success in dialogue in our huge dialogue rich open-world games. A panel discussion ranging from recording approaches and logistics, scoping the projects, ai bark systems, editorial and all things that come into the day to day work of a voice designer. Targeted public: The panel will give a wide spectrum of insight into dialogue production and would benefit audio designers, dialogue editors, producers and anyone who is interested in dialogue, narrative and audio in video game development. Takeaways: You'll find out what the role of Voice Designer is at Ubisoft. The way we go about crafting and creating the large scale dialogue productions we make and also how we tackle the huge amount of recording content and the way we approach it for many different styles of dialogue use in our titles.

Speaker(s)

Greig Newby (Ubisoft) Philip Hunter (Ubisoft) Steve Brown (Ubisoft Toronto) Tim Atkins (Ubisoft)