Unions in a Nutshell: History, Theory, Examples
Advocacy & Industry
Date : Monday, November 12th - 17.00 - 18.00 > 511A
Description: There has been growing discussion about unions in the digital game industry and many have a lot of questions about what unions are, how they form and how they work. What about merit and competitive advantage? How could there be common rules when each game project is different? What about indies and low-budget titles? How can a union protect me if I move studios?
This lecture will answer these questions by covering the fundamentals and giving examples from existing unions in entertainment, academia, sports, building trades and the auto industry to show how they deal with similar issues.
Targeted public: This lecture is open to all attendees with no prior knowledge requirements. Anyone wishing to engage in informed discussion about whether and how unionization could help to address some of the employment challenges in the digital game industry would benefit from attending.
Takeaways: Attendees will learn:
1) Facts about how unions form, union structure and what unions do/how they do it
2) That unions are not one-size fits all, but suit the realities of their environment
3) Examples of how existing unions address structural realities similar to the game industry