Bio available soon.

Francois Lafleur sessions

Game Cinematics and Trailer Sound Design & Mixing
Tuesday, November 13th

Description: In this session we’ll deep dive into Sound Designing and Mixing for Trailers and Cinematics. We’ll touch on frequency divisions, time divisions, music interactions, story, creative sound designing, dialog mixing and more. The importance of Dev/Marketing/Outsource communication pipelines will be explained as well. Some examples outside of the game realm might be used as […]