Katharine is an independent game developer and a member of the Syndicat des Travailleurs et Travailleuses du Jeu Vidéo in France. Since entering the games industry 20 years ago, she has alternated between various development roles, including sound design, programming, game design and narrative design. In the distant past she co-founded Australia’s independent games festival Freeplay and directed the social impact game Escape From Woomera.

Katharine Neil sessions


Game Dev Unions: Next Steps
Tuesday, November 13th

Description: Unions come up again and again in game industry news and discussions as a possible solution to problems for workers, but none have yet seemed to take hold in North America. What benefits do unions offer? What are the next steps in taking action, in Montreal or elsewhere? What obstacles lie in our path? […]