Marion is currently a game and level designer at Tribute Games. Before that she worked as an indie developer and worked at Juicy Beast Studio as a UI/UX designer. She’s also one of the coordinator of Pixelles, an organisation who helps more women and marginalized people getting into the game industry.

Marion Esquian sessions


Flinthook: Creating variety by designing 400+ rooms by hand
Monday, November 12th

Description: Flinthook is a fast action-platformer with “roguelike” elements made by Tribute Games. The levels in this game are procedurally generated by assembling handcrafted rooms. Marion is going to speak about all the thinking and process behind the level design of Flinthook. How they created more than 400 rooms for the game. What are the […]