Laurent joined Ubisoft Montréal in 2011 as a programmer and worked closely with game productions in order to facilitate co-development and increase productivity. Taking the plunge in game productions, Laurent is now part of For Honor as Online Project Lead, leading the online team through the transformation of the network architecture from peer to peer to dedicated servers, and ensuring the game has a solid framework which can be operated in a Game-as-a-Service model.
Lionel Barret loves building systems, since the day he made his first PC displays a pixelated sphere on the screen. “The music of ideas” like Alan Kay would say. The closest thing to magic we have, the things that can change the way people work and play.
After being a coder in a AAA Studio, he founded Gamr7 to build a procedural generation middleware. This venture lasted 6 years, with many customers in and out the game industry. He has been also a consultant and a teacher on these subjects. He is now working on the procedural generation systems at Compulsion Games.
Chris Shankland is a programmer on the platform team at Big Viking Games and spends his days building the systems and libraries that are used extensively throughout Big Viking’s HTML5 game platform: Valhalla.
Nick Landry is a mobility pioneer and former entrepreneur specializing in solving technical problems via Mixed Reality, AI and the cloud. Nick works at Microsoft in Commercial Software Engineering (CSE) as a Senior Mixed Reality Software Engineer in the New York Metro area, focusing on HoloLens & VR.
Known for his dynamic and engaging style, he is a frequent speaker at major software development conferences worldwide, is an active Open Source contributor, and has over 25 years of professional experience. He is an active coder, occasional author, avid gamer, loving husband and proud father.
Guillaume Turmel started his career in video games at Ubisoft Montreal after completing his master degree in project management. Armed with an MBA, he then decided to challenge himself and export his skills abroad at Riot Games HQ in California.
With a decade of experience in managing various teams in different industries, Guillaume puts his various experience in crafting successful cross-functional team to deliver awesome stuff.
Leonardo B Luz is a UX Designer with 6 years experience in the field and is currently working for Behaviour Interactive. He has worked on multiple mobile games for brands such as Ellen Degeneres, Disney, Amazon and Cartoon Network.
Leonardo has a M.A. Communication (Media and Experience Design), a B.A. Communication (Interaction Design) and a Technical DEC in Graphic Design.
Having grown up around computers and video games, Edgar developed a strong affinity for them. He programmed on the Coco 2 at a young age and continued to be interested in programming and design. He started at one of, if not the first Indie in Montreal: Wicked Studios. he worked a little bit in web and flash and returned to PC and console games at Cyanide Montreal, and as an original member of Rogue Factor. He remains dedicated to Indie development. His current project is in Unreal Engine, but he’s also worked with in house engines and Unity.
Samantha is Co-founder, Producer and Business Development at Artifact 5, an indie game studio in Montreal. She previously worked as a Production Manager and Community Manager at Behaviour Interactive, where she produced iOS, Android and Facebook games. Previously, she has worked for not-for-profits and in social media. Samantha has a Bachelor of Arts in English Literature from McGill University.
Richard is one of the co-founders of Clever Endeavour Games, and takes care of business and administrative tasks, as well as helping with production management and design. His path into gaming was an interesting one, moving from music to sciences to mechanical engineering and finally to games. His favourite games include pretty much every game in the Zelda series, but recently he’s been playing way too much Rocket League.
After finishing up his time at Obsidian Entertainment, Kylan recently made the move to freelance as a Senior UX/UI Consultant. With over a decade of experience in games, he’s worked on everything from large AAA titles to small indie games on both the studio and publishing side. He’s presented at SXSW Interactive, the White Nights Business Conference in Prague, and been a part of the series “Deconstructing the Entertainment Industry” at Cal State Dominguez Hills.