Since 1997, he participated, as Biz Dev, to the development and launch of multiple hundreds of titles on numerous platforms, such as PC, mobile, console, Facebook among others. Before returning to the games industry with Nutaku, Jeff has lead the AR/VR practice for the Valtech Group for two years. Within Nutaku, Jeff manages a team of Business Development executives in their goal to continuously expand the quality and diversity of games through the 10M investment fund Nutaku has available for developers.
Nicholas Lovell is a game designer and consultant who specializes in service and F2P games.
His website, Gamesbrief, has been a resource for F2P game design since 2008. He is the author of The Curve (Penguin), The Pyramid of Game Design (CRC Press) and The F2P Toolbox (GAMESbrief).
Clients have included Rovio, Exient, CCP, Firefly Studios, Square Enix, Electric Square, and many others.
Nicholas is a non-executive director of Spilt Milk Studios, developer of Lazarus.
After receiving the Ph.D. degree for his research in machine learning, Marc-André Carbonneau started working for the La Forge research laboratory at Ubisoft. He now focuses on the application of machine learning to sound for the gaming industry. He published several paper in prestigious scientific journals such as IEEE Transactions on Neural Networks and Learning Systems and Elsevier’s Pattern Recognition. His research interests include machine learning, weakly supervised learning, active learning, computer vision and signal processing.
Charles started his career in Game Audio in 1985, writing a sound driver & music for the C64. He moved to the USA in 1991. After 10 years at Interplay as Audio Director (Fallout, Baldur’s Gate) and 9 years at Electronic Arts (Sr. Audio Director), he joined Tim Gedemer @ Source Sound Inc in Los Angeles. Source Sound with it’s 11 person team provides sound for 400+ trailers per year in the Theatrical and Game industries. Charles heads up the Game oriented activities (Call of Duty, Halo, Battlefront, Battlefield etc.) & Commercials (Pennzoil, Mercedes, Audi, Lamborghini, BMW, Ford, Fiat etc.)
Watson Wu is an award winning American sound designer, field recordist and composer. Well known in the industry for his extreme sounds, his credits include Baby Driver, Project Cars 2, Assassin’s Creed, Transformers, The Need for Speed franchise and dozens of others.
Adriane is a freelance sound designer with a passion for accessibility. This has led her to work on blind-accessible games like Earplay, A Hero’s Call, Frequency Missing, and others, as well as serve as an accessibility consultant for companies like imitone LLC and The Deep End Games. She is currently a producer and audio implementer with Team Audio, an interviewer and writer for A Sound Effect/Soundlister, a Volunteer Council member with The Audio Mentoring Project, an editor for Designing Sound, and a Drill Sergeant in the U.S. Army Reserves.
Chris Perrella is the Senior Graphics Technical Artist at Insomniac Games, where he is working on Marvel’s Spider-Man for Playstation 4. Chris has contributed to projects such as XCOM 2, Infamous Second Son, Autodesk’s Stingray Engine and Marmoset Toolbag/Viewer.
After a stint in journalism covering games and technology, Nathaniel joined Riot Games. In his half-decade there he’s pitched in on writing and communications strategy for dang near every part of League of Legends. After that game of pinball around League, he found a cozy home guiding publishing and policy for Riot’s player behavior efforts. Nathaniel’s academic background is in history and political science and he believes game designers would probably be better at writing policy than politicians.
Jean-Christophe Baillie started his career in Science at the Sony Computer Science Lab in Paris, and then founded Gostai in 2006, a startup in robotics & AI, which has been acquired by Softbank in 2012. After two years at Softbank Robotics Europe, where he created the AI Lab, he launched in 2014 Novaquark, developing Dual Universe: an ambitious project about virtual worlds where people will be able to recreate entire civilizations online. Jean-Christophe is a graduate from the Ecole Polytechnique, Paris, and received a PhD in Artificial Intelligence from Paris 6 University.
Charles is a Gameplay Programmer at Ubisoft Quebec since May 2016. Before that, he has worked as an intern at Frima Studio during his studies at University Laval and Cegep de Sainte-Foy, where he studied Computer Science with a focus on video game programming.
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