Started his career in 2004 in QA Test on the French MMORPG The Saga of Ryzom. Pierre switched his career path to 3D graphics in 2007 and joined ELB Games as environment artist for 5 years. In 2012 he joined Ubisoft as Level Artist working at first on the creation of multiplayer maps for Assassin’s Creed Black Flag and on the player’s house in Assassin’s creed Unity. November 2014, Pierre had the opportunity to join the Ubisoft Quebec team to work on Assassin’s Creed Syndicate as Senior Level Artist working on the 2nd chapter of the game. And recently finished the production of Assassin’s Creed Odyssey as Technical Artist, working on the implementation of the Substance Suite Pipeline and helped the graphic teams for everything related to textures on the project.

Pierre Fleau sessions


Texturing the World of Assassin's Creed Odyssey

Description: Learn how the Textures of Assassin’s Creed Odyssey world have been created. In this presentation you will learn how the Ubisoft Québec team bring the ancient Greece to life. We will take you through the specificity of the complete redesign of the texture pipeline for our world textures. You will see through specific Architectural, […]