What’s new at MIGS17 + key speakers

MIGS17 will return this year now even larger with 2 floors, 7 tracks including a newly added Industry and Advocacy track, 8 simultaneous session rooms, 80 sessions, and a day dedicated to 16 Master Classes and Experts Meetups!

Networking and activities

  • Nocturne on December 12th with a speedrunning contest
  • VIP cocktail at le Cabaret du Casino de Montreal
  • FPV Drone Racing exhibit and tournament in the keynote room between the keynotes

Local Flavours

  • The Indie Pitch Contest for Quebec Studios returning with the support of Loto-Québec
  • A Tournament of two Quebec Indie Games on the central stage

Live demos

  • A live streaming of the Central Stage presentations and tournaments
  • Recording of the sessions in the Sponsored Sessions room for streaming and release later on to the community


Ryan Schneider, Chief Brand Officer at Insomniac Games will walk us through Insomniac’s rebranding process on its 25th anniversary during the session “Exploring Beyond the Moon”.


Dave Ranyard, CEO of Dream Reality Interactive, comes to MIGS with the session “Designing Intuitive Interaction in VR”. In this session, he will talk about how the new immersive technology allows us to be transported to places we could never otherwise access.


Dave Gomes, Senior Producer at Guerilla Games, will describe the development history for the Machines in Horizon Zero Dawn during the session “Producing “Machine” for Horizon Zero Dawn


Tony Albrecht, Senior Engineer at Riot Games, bring the session ‘‘Pitfalls of Object Oriented Programming – Revisited‘. This talk will revisit the 2009 talk on performance issues inherent in the Object Oriented progrmaming model.

MIGS17 is proudly copresented by Alliance Numerique  and Canada Media Fund