Rebecca Cohen Palacios is the co-founder and director of the non-profit organization, Pixelles. Internationally recognized, Pixelles focuses on empowering more women in the games industry through 100% free workshops, mentorship, creation & portfolio-building programs, mid-career support, inclusive socials and online community for everyone.

Annually, she co-organizes the unconference GameLoop Montréal which fosters low-key discussions and sharing around topics in game development. Rebecca also coordinates a grassroots community for game developers of color in Montreal, Game & Color. In addition to community organizing, Rebecca is an experienced public speaker and advocate for diversity & inclusion.

Outside of her advocacy and volunteer work, Rebecca is a technical user interface artist in AAA games. She has shipped games on mobile and console such as Assassin’s Creed Origins, Assassin’s Creed Syndicate, Shape Up and more. Before her time in the games industry, Rebecca spent six years designing and programming user interfaces for apps, websites, as well as, a variety of digital experiences.

Rebecca Cohen-Palacios sessions

Beyond Beer Fridays: Building Inclusive Games Culture Within Our Industry
Monday, November 12th

Description: for much of the games industry, drinking goes hand-in-hand with networking and socializing. Beer Fridays are a perk we often see advertised to new candidates. Open bars are how we interact with our colleagues at conferences. As we’re seeing on social media, there is a demand for an industry that needs to evolve socially. […]