5 years later: The long, messy road to a better, more inclusive & aware industry

Tuesday, November 13th

À Room 511A Categories: Advocacy & Industry By: Shawn Allen, Nuchallenger

Description: 5 years ago Shawn started his analysis of the games industry in a 40 page paper that explored how certain art forms and people tended to go underrepresented in games. This talk will be a post mortem of sorts of Shawn’s experiences as he has continued to research, analyze, share knowledge and promote diversifying […]

Beyond Beer Fridays: Building Inclusive Games Culture Within Our Industry

Monday, November 12th

À Room 511A Categories: Advocacy & Industry By: Rebecca Cohen-Palacios, Pixelles

Description: for much of the games industry, drinking goes hand-in-hand with networking and socializing. Beer Fridays are a perk we often see advertised to new candidates. Open bars are how we interact with our colleagues at conferences. As we’re seeing on social media, there is a demand for an industry that needs to evolve socially. […]

Creating Culture: Peeking Behind the Curtain on Four Different Studios’ Guiding Philosophies

Tuesday, November 13th

À Room 511A Categories: Advocacy & Industry By: Anne Gibeault, Epsilon Games Jean-Sylvain Sormany, Snowed In Studios Inc. Mike Baker, Karman Interactive Philippe Morin, Red Barrels Taraneh Dohmer, Steel Crate Games

Description: each game development studio sets their culture, which sets the basis of how they will operate and work with their primary asset: the developers. For this panel, we gather the most respected studios of the Ottawa region discussing how culture and philosophy contributes to build strong and productive teams. We will look also at […]

Essential Facts of the Canadian Gamer 2018 – Powered by Entertainment Software Association of Canada

Tuesday, November 13th

À Expo session - Room 1 Categories: Advocacy & Industry , Expo session By: Jayson Hilchie, Entertainment Software Association of Canada

Description: Jayson Hilchie, President and CEO of the Entertainment Software Association of Canada, will present the latest research on the Canadian gamer, including gaming habits and demographic data. Targeted public: This presentation is intended for the public at large. Any industry player should be interested in insights on the Canadian gamer. Takeaways: Some key results […]

Ethical Video Game Monetization

Monday, November 12th

À Room 511A Categories: Advocacy & Industry By: Crystin Cox, ArenaNet, LLC

Description: game creators have more control, and more options, than ever when it comes to asking players for money. With the freedom to design custom monetization strategies for every different game comes the responsibility of making sure those designs constitute ethical business practices. This talk explores what ethical monetization means, how it impacts game design, […]

Game Dev Unions: Next Steps

Tuesday, November 13th

À Room 511A Categories: Advocacy & Industry By: Anna Scollan, Actra Dietrich Squinkifer, Game Workers Unite Katharine Neil, STJV Myriame Lachapelle, Sauropod Studio

Description: Unions come up again and again in game industry news and discussions as a possible solution to problems for workers, but none have yet seemed to take hold in North America. What benefits do unions offer? What are the next steps in taking action, in Montreal or elsewhere? What obstacles lie in our path? […]

So you wrote a safer space policy… now what?

Monday, November 12th

À Room 511A Categories: Advocacy & Industry By: EMi Spicer, Feminist Frequency Jessica Moore, Freelance

Description: now more than ever the game industry is aware of the need for safe and effective policies for managing conduct issues within studios and community events. This workshop will guide participants through the process of obtaining and enforcing a code of conduct for their organization. No one ever wants to have to confront harassment […]

The Mindful Dev: How to survive and thrive in games

Tuesday, November 13th

À Room 511A Categories: Advocacy & Industry By: Elaine Gusella, GamePlay Space Jennifer Scheurle, Opaque Space Myriame Lachapelle, Sauropod Studio Thierry Boulanger, Sabotage

Description: Four speakers deliver four personal and brutally honest talks. How do you take care of yourself in the non-stop world of video game  development? Have you ever struggled with yourself as a creator, feeling like your work is worthless and nobody will ever like or play it? How do you avoid mental and emotional fatigue; and how on earth will […]

Toxicity in 2018 – Don’t Be Afraid to Engage With Your Community

Tuesday, November 13th

À Room 511A Categories: Advocacy & Industry By: Deniz Davis Eric Pope, Ubisoft Montréal Justin Kruger, Ubisoft Montreal Kishonna Gray, University of Illinois at Chicago Nathaniel Wattenmaker, Riot Games

Description: this panel will take a look at best practices of how to engage communities in difficult times, and will use examples from various game genres that are engaging and creating content in meaningful ways. Targeted public: this will be targeted at any game designer, live producer, or community manager who is working on creating […]

Unions in a Nutshell: History, Theory, Examples

Monday, November 12th

À Room 511A Categories: Advocacy & Industry By: Johanna Weststar, Western University

Description: There has been growing discussion about unions in the digital game industry and many have a lot of questions about what unions are, how they form and how they work. What about merit and competitive advantage? How could there be common rules when each game project is different? What about indies and low-budget titles? […]

You, Your Community, and Your Career

Monday, November 12th

À Room 511A Categories: Advocacy & Industry By: Jarryd Huntley, Polytundra LLC / LCCC

Description: as an indie based in a flyover state Jarryd Huntley will take some time to explore what it’s like to make games in Cleveland, Ohio. His path in game development is inextricably tried traveling, and to the growth and investment in the local game development scene in Cleveland. Jarryd will also discuss how that […]