“Innovation, talent and fiscal smarts: québec’s recipe for success” – Powered by Investissement Québec

Tuesday, November 13th

À Expo session - Room 1 Categories: Business & Marketing , Expo session By: Christian Norton, Altagram Canada Liliane Pin, Investissement Québec Mélissa Prophète, Investissement Québec Philippe Valentine, Montréal International

Presented by Investissement Québec and Montréal International LOOKING FOR THE IDEAL PLACE TO GROW? Get the perfect ingredients for your studio expansion project in Québec: innovation, ecosystem, poutine, talent and fiscal smarts The Québec video game industry has an enviable international reputation for its creativity, expertise and award-winning productions. And in the last eighteen years, […]

Co-Success: Leveraging Each Other for the Win

Monday, November 12th

À Room 511B Categories: Business & Marketing By: Henry Faber, Gamma Space Liv Lunde, GamePlay Space Pat King, Another Castle

Description: Liv Lunde of GamePlay Space, Henry Faber of Gamma Space and Pat King of Another Castle, are each respectfully running their own coworking space dedicated to indie game development. In this session, each presenter will showcase real-life examples/case-studies of how devs have benefited in various professional ways (funding, testing, shared resources…etc) from being active […]

Current and future state of Unreal Engine and Epic Games – Powered by Epic Games

Tuesday, November 13th

À Room 510AC Categories: Business & Marketing , Expo session By: Jason Della Rocca, Execution Labs Tim Sweeney, Epic Games

Description: Tim will share thoughts of where the industry is going, talk about the future of Epic Games and the Unreal Engine, and elaborate on Epic’s mission to improve how people play, work, and interact with the world. Format: 1h fireside chat between Tim Sweeney and Jason Dellarocca Targeted public: Anyone interested in hearing Tim’s […]

Driving Sustainable Mobile Growth: A Playtika World Series of Poker Case Study

Monday, November 12th

À Room 511B Categories: Business & Marketing By: Jeet Niyogi, Playtika

Description: Reaching the Top 30 grossing mobile game is not easy but maintaining it, which often remains highly underestimated, is much harder given the ultra-crowded successful app landscape today. Join Jeet Niyogi to find out some of the key components, especially from the marketing and user acquisition side of things, that he experimented with and […]

East vs. West: The Differences in F2P Mobile Game Design and How You Can Benefit

Monday, November 12th

À Room 511B Categories: Business & Marketing By: Jesse Divnich, GameRefinery

Description: Predicting how the F2P mobile market will evolve in the West is a constant exercise. However, the Eastern F2P markets have always been years ahead of the West. Could a lot of our pain points on evolutionary game design be solved by simply analyzing the Eastern markets? We know so. By analyzing and dissecting […]

Futureproofing for Success – Powered by Ludia

Monday, November 12th

À Expo session - Room 1 Categories: Business & Marketing , Expo session By: Rose Agozzino, Ludia

Description: Success in the free-to-play arena is never guaranteed. Learn how Ludia’s 2015 hit, Jurassic World™: The Game continues it’s rolling success through ongoing optimizations and industry best practices. Targeted public: Game designers, production Takeaways: Understanding the importance of optimizations and live operations in the lifecycle of mobile games.

How Games Get Signed: Unpacking the Publisher Evaluation

Tuesday, November 13th

À Room 511B Categories: Business & Marketing By: John Cooney, Kongregate

Description: with thousands of game pitches being made every year, its important to consider the process and decision-making behind publishers and what bests position a game for a publishing offer. From the first email to the pitch deck to the publishing ask, every step of a publishing conversation is important to craft and consider. With […]

How to turn a game into a business – Powered by IronSource

Tuesday, November 13th

À Expo Session - Room 1 Categories: Business & Marketing , Expo session By: Meredith Bentzur, IronSource

Targeted public: Game developers looking to monetize their app. Takeaways: With the right metrics, tools, and people in place — any game can be turned into a profitable business.

Influencing the Influencers: An Inside Look at the Life and Business of Streamers

Tuesday, November 13th

À Room 511B Categories: Business & Marketing By: Anastasiya Bila, Monkeyism Guiz de Pessemier, Outerminds Jason Della Rocca, Execution Labs Nabil Lahrech, "Aiekillu"

Description: More so than any recent business trend, the impact of streamers and influencers on the discoverability and ultimate success of our games is monumental. This candid discussion with streamers will give an invaluable look at how the universe of streamers and influencers works. How they run their shows and develop their own fan bases. […]

Interactive Livestreaming and the Future of Esports – powered by Genvid

Monday, November 12th

À Expo session - Room 1 Categories: Business & Marketing , Expo session By: Jacob Navok, Genvid Technologies Inc.

Description: What kind of interactive streams are possible for future games, and how will this change our notion of esports? New forms of engagement, monetization and experiences become possible, leading to entirely new games and potential audiences. Genvid Technologies’ latest game integrations will be shown alongside a vision for the future. Targeted public: Game developers, […]

Methods for Achieving Consistent Success

Tuesday, November 13th

À Room 511B Categories: Business & Marketing By: Ryan Clark, Brace Yourself Games

Description: Creator of the hit game “Crypt of the NecroDancer”, Ryan Clark has consistently made profitable and award winning independent games since 2004. He has a set of tools that he uses to achieve this level of consistency, and he’ll be sharing those tools in this wide-ranging talk! Targeted public: This session is targeted at […]

Mock Reviews 101: What, Why, Where, and What You Can Expect

Tuesday, November 13th

À Room 511B Categories: Business & Marketing By: Scott Jones, ACME Consulting

Description: The session is a detailed discussion of the mock review process, consisting of how it works, what developers can expect, how I build a report, how the Metascore is derived, sales forecast elements, review score elements, etcetera. The lecture will also include a deconstruction of the mock review process, including: What developers should ask […]

Modern Player Community Strategies

Monday, November 12th

À Room 511B Categories: Business & Marketing By: Adrian Speyer, Vanilla Forums Justin Kruger, Ubisoft Montreal Katie Fleming Nick van Vugt, Uken Games

Description: A panel discussion with community managers about how they use community and the various techniques they use to engage and increase LTV of players. Targeted public: People wanting to understand how forums can be part of the mix in increasing player engagement and game play Takeaways: How current studios use forums to engage players […]

Playing on both sides: the key to success for many independent Quebec studios – Powered by Investissement Québec

Monday, November 12th

À Expo session - Room 1 Categories: Business & Marketing , Expo session By: David Fugère-Lamarre, iLLOGIKA Julian Maroda, Norsfell Pascal Nataf, Affordance Studio

English version available soon. Pourquoi choisir entre services et produits quand on peut faire les deux? C’est l’approche qu’a choisie le président fondateur d’iLLOGIKA, David Fugère-Lamarre, pour assurer le succès de son entreprise. Le studio travaille aussi bien sur ses propres créations qu’à forfait pour des tiers. Un modèle d’affaires qui lui a bien réussi, […]

Reaching a Wider Audience: The Data Behind Going Cross-Platform

Tuesday, November 13th

À Room 511B Categories: Business & Marketing By: Tammy Levy, Kongregate

Description: With hundreds of games being released every day, today’s gaming market is extremely competitive. How can you find additional success? From mobile and web to Steam and consoles; in the last year Kongregate has been able to reach a wider audience by thinking cross-platform for both Paid and F2P games. Through several case studies […]

Rise of the adult gaming market – powered by Nutaku

Monday, November 12th

À Expo session - Room 1 Categories: Business & Marketing , Expo session By: Jean-Francois Tremblay, Nutaku

Description: Developers are struggling to generate revenues on traditional distribution channels. Emerging over the last few years is an untapped Adult gaming market. Targeted public:Indie as well as experienced game developers looking for new revenue opportunities for their current or upcoming titles. Takeaways: Market knowledge, distribution and funding opportunities, an alternative to traditional mainstream distribution […]

Top 5 Mobile Ad Strategies

Monday, November 12th

À Room 511B Categories: Business & Marketing By: Chris Lefebvre, Tapdaq

Description: What is a Top Ad Strategy? How are Top Grossing Studios and Indies Innovating the Balance between User Experience & Revenue in Mobile F2P? Join Chris Lefebvre, VP @ Tapdaq, CEO @ Petty Vindictive Games, and Judge @ Big Indie Pitch & Indie Prize, as he showcases the year’s best in-app ad implementations. Also, […]