Tim worked with dialogue for 8 years in the film and television industry before transitioning to work in video games. His first gig in the games industry was as a Voice Designer for Ubisoft on Tom Clancy’s The Division. He then went on to design sound and voice for Splash Damage in London before returning to Ubisoft as a Voice Designer on Far Cry 5.

Tim Atkins sessions

Tips & Tricks for Dialog Success in Open World Games
Monday, November 12th

Description: Voice Designers from Ubisoft who’ve worked on titles such as Watch Dogs, Far Cry, Assassins Creed & The Division discuss how they go about aiming for success in dialogue in our huge dialogue rich open-world games. A panel discussion ranging from recording approaches and logistics, scoping the projects, ai bark systems, editorial and all […]