Born in France Vincent obtain in 2010, a Conceptor Draftman degree from the Emile Cohl School. He starts working in the game industry in the Eden Games studio and a year later he starts working as a Level Artist at Ubisoft Annecy on multiplayer games for 5 years. In 2015 he moves with his wife to Canada to work on Assassin’s Creed Syndicate, For Honor and later on, Assassin’s Creed Odyssey as responsible for the Architectural Materials. During AC Odyssey production he helped build the pipeline, create benchmarks, artistic presentations and train outsourcers.

Vincent Dérozier sessions

Texturing the World of Assassin's Creed Odyssey
Tuesday, November 13th

Description: Learn how the Textures of Assassin’s Creed Odyssey world have been created. In this presentation you will learn how the Ubisoft Québec team bring the ancient Greece to life. We will take you through the specificity of the complete redesign of the texture pipeline for our world textures. You will see through specific Architectural, […]