As Animation Director for Shadow of the Tomb Raider, Wilson has been with the production since conception. No stranger to the franchise, Wilson was also a co-animation director on the critically acclaimed Rise of the Tomb Raider and shaped the vision on Thief since starting with Eidos Montreal in 2010. With over 15 years of experience in animation, he has contributed to numerous television and film productions before re-focusing his passion to video games. Before directing, Wilson was animating on multiple AAA franchises including Assassins Creed, Prince of Persia, and Farcry among others.

Wilson Mui sessions


Shadow of the Tomb Raider: Creating an Emotional Journey through Gameplay Animations
Tuesday, November 13th

Description:  Crumbling ledges, near death experiences, and strong relationships. Feelings of power, helplessness, and physical connection are all things that gameplay animation can help bring to life. This is a presentation on the creative direction for Shadow of the Tomb Raider from the perspective of gameplay animation. The animation team needed to be highly adaptable and […]