Traduction disponible prochainement.

Adriane is a freelance sound designer with a passion for accessibility. This has led her to work on blind-accessible games like Earplay, A Hero’s Call, Frequency Missing, and others, as well as serve as an accessibility consultant for companies like imitone LLC and The Deep End Games. She is currently a producer and audio implementer with Team Audio, an interviewer and writer for A Sound Effect/Soundlister, a Volunteer Council member with The Audio Mentoring Project, an editor for Designing Sound, and a Drill Sergeant in the U.S. Army Reserves.

Les conférences de Adriane Kuzminski

Interagir avec du son : créer un gameplay accessible et engageant
Lundi 12 novembre

Traduction disponible prochainement. Description: There is no doubt that sound is crucial for creating an immersive and emotional experience, but when it comes to learning how to play a game – through instructions, menus, user interfaces, player orientation, etc. – most gameplay information is completely visually driven. Is this divide necessary? In this talk, you’ll […]