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Nicholas Lovell is a game designer and consultant who specializes in service and F2P games.

His website, Gamesbrief, has been a resource for F2P game design since 2008. He is the author of The Curve (Penguin), The Pyramid of Game Design (CRC Press) and The F2P Toolbox (GAMESbrief).

Clients have included Rovio, Exient, CCP, Firefly Studios, Square Enix, Electric Square, and many others.

Nicholas is a non-executive director of Spilt Milk Studios, developer of Lazarus.

Les conférences de Nicholas Lovell

The Session : l'unité atomique du succès en free-to-play
Lundi 12 novembre

Traduction française disponible prochainement. Description: A successful F2P game has to make players open the game, have fun, leave and COME BACK, over and over again. Traditional game design techniques overlook the importance of a fast on-ramp that eases players into the game, that delivers a rewarding experience and, crucially, nudges the players out of […]